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Tap.
Dive.
Survive.

A duck crossing a marsh full of things that eat ducks. Two controls, no menus, and a run starts the instant you tap.

GET IT ON Google Play
Fowl Play gameplay
A fox and a hawk closing in
🦊

Everything Out Here Is Hungry

Hop the minks and the foxes. Dive under the hawks and the owls. And when an eagle passes overhead, do nothing at all — jumping is what gets you caught.

  • ✓ Six predators, each demanding a different answer.
  • ✓ Coyote time and jump buffering, so a near-miss stays a jump.
🌙

The Sun Sets While You Run

Dawn gives way to open marsh, then low sun, then a starlit bog, and back again. The cycle is driven by distance, so every run reaches nightfall at the same point — and getting there is a goal in itself.

Six Plumages

Earned from milestones. Nothing is bought, and there is nothing to buy.

Three Parallax Layers

Tinted live to the time of day, from one set of art.

The starlit bog at night
⚙️

Built To Be Fair

When you lose, it was your timing. Every obstacle arrangement is checked against the physics before it can ever appear on screen.

No impossible gaps

A jump only spends part of its arc high enough to clear something. Every pattern is validated against that window at the slowest speed it can appear at — and against the fastest, for the time you need to land and jump again.

The same on every phone

Physics runs at a fixed 120 Hz regardless of your display, so a 60 Hz phone and a 120 Hz tablet play identically. A dropped frame never teleports the duck.

Every pixel is original

Sprites, sound effects, both music tracks and even the 5×7 bitmap font are generated from code. No licensed assets, and no font binaries.

Fowl Play Icon

How Far Can You Get?

Free, offline, and about four megabytes. No ads, no accounts, no energy timers, and nothing to buy.